Have Patience With Your Young Athlete: The Science Of Delayed Remembering

Have Patience With Your Young Athlete: The Science Of Delayed Remembering

It’s been a few years since I last coached little tykes but I do remember that every practice required creative, devious ways to hold their attention while trying to teach them the finer points of the game, like who’s on their team and the general direction that the ball should travel for us to win.  There would be small glimmers of understanding during a drill only to have them evaporate during a scrimmage. 

Unfortunately, researchers at Ohio State University were not there to educate me on a concept known as “delayed remembering” that allows kids to remember a new topic better several days after it was first learned. Their newly released study details just how this works.

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Young Sports Stars Score With A Growth Mindset

Amazing young athletes have been going viral lately.  Did you see the video of the 11-year-old star of the Downey Christian high school varsity basketball team, who recently performed at halftime of an Orlando Magic game?  How about the 9-year-old girl running around and over the boys in her youth football league, who was invited to sit next to NFL Commissioner Roger Goodell at last month’s Super Bowl?  Then there’s the 10th grader who is currently starting for the Erie Otters, a major junior hockey team with an average age of 19, whose agent is Hall of Famer Bobby Orr and who NHL star Sidney Crosby compares to himself.

These young YouTube sensations, Julian NewmanSam Gordon and Connor McDavid, have all been dealing with the crush of recent media attention thanks to their incredible athletic skills.  Certainly, there are more like them across the country waiting to be discovered, but the stories of these three give us a chance to look behind the highlights for similarities and clues of early athletic achievement.  According to two new studies, it is all about their mind-set.
To most kids, making their high school varsity basketball team when they’re only in 6th grade and 4’ 5” tall would sound impossible.  Many young girls (and their parents) wouldn’t think of playing in a boys football league assuming they could never compete.  And a 16 year old hockey player is often told that the odds of him ever playing in college or the pros is a long shot unless you were born with just the right set of skills.
Carol Dweck, Stanford University psychology professor, calls this a fixed mind-set, believing that the skills you were born with define the upper limits of your success in life.  Conversely, those students with a growth mind-set are driven by their desire to learn new things and look at failure as just part of the process.  A fixed mind-set dwells on performance goals; only trying new tasks that they believe fall within their innate gifts. A growth mind-set thrives on learning goals and can’t wait to take on the next challenge even it means a struggle.
Growth Mindset - Dweck
Click to enlarge graphic
In most cases, researchers believe we can thank our parents for giving us our current mind-set.  Two new studies have confirmed that how parents praise their children can have a lasting effect on how their kids face new challenges.
Dweck and a team from Stanford, Temple and the University of Chicago videotaped mothers with their toddlers at ages 1, 2 and 3 as they accomplished everyday play activities.  Some moms used what the researchers call “person praise”, saying things like “you’re so smart” and “you’re good at hockey.”  Other moms used “process praise” with phrases like, “you figured it out” or “you learned how to make that shot.”
Five years later, the team revisited the kids and asked them if they would like to tackle some tough learning problems like math or complicated skill movements.  As expected, those kids who had been praised with fixed “you’re smart” phrases were afraid to try new challenges in fear they would fail, ruining their reputation for being “smart.”  On the other hand, process-praised children took on the new tasks knowing their only failure would be to not try.
“What we found was that the greater proportion of process praise, the more likely the child was to have a mindset five years later that welcomed challenges and that represented traits as malleable, not a label you were stuck with,” Dweck said. “'You're great, you're amazing' – that is not helpful. Because later on, when they don't get it right or don't do it perfectly, they'll think they aren't so great or amazing."
Their research was just published in the journal, Child Development.
Praising the wrong way seems intuitive to most parents.  In a similar experiment, Dutch researchers asked 357 adults to write down the encouragement that they would give to six different children, three with high self-esteem and three with low self esteem, for completing an activity.  Sample descriptions of the hypothetical kids were either, "Lisa usually likes the kind of person she is” or "Sarah is often unhappy with herself.”
The adults used person praise twice as often as process praise for the low-esteem children.  "Adults may feel that praising children for their inherent qualities helps combat low self-esteem, but it might convey to children that they are valued as a person only when they succeed," lead author Eddie Brummelman of Utrecht University said. "When children subsequently fail, they may infer they are unworthy."
Eduardo Briceño, Co-Founder and CEO of Mindset Works, a company that helps schools and teachers adopt the growth mind-set, explains Dweck’s research in this recent TED talk:


Connor McDavid clearly has a growth mind-set.  Sherry Bassin, general manager of the Otters, described McDavid’s attitude in a recent USA Today article, “First guy on the ice for practice, last guy off. He just loves it. He's like those doctors who can't leave the hospital for 18 hours. He is honing his skills like a top surgeon."
As for Julian and Sam, if they see walls in front of them, they have learned to either dribble or sprint around them.

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Coaches Should Reward The Effort More Than The Skill

young soccer players
As parents and coaches of youth athletes, we walk a fine line in our communications with our emerging superstars about their abilities.  What may sound like a great pat on the back, (“that was amazing how you just knew to make that pass – you’ve really got a knack for this sport”), may actually limit their future development and motivation, according to two development psychologists.

It all goes back to the fundamental debate in talent development of any kind.  Are we born with certain skills and expertise or do we develop it with years of structured practice?  Researchers have argued along the entire spectrum of this question while practitioners have settled somewhere in the middle.  Even if kids start with some genetic advantages, they still need plenty of practice time to achieve greatness.

Committing to those years of training requires the right mindset and belief that those hours on the field or court will actually help.  The best teachers have learned this in the classroom by convincing students that they are in control of their development rather than being labeled “smart” or “not smart.”

Jim Stigler, a psychology professor at the University of Michigan, saw this first hand years ago when visiting classrooms in Japan.  In a recent NPR Morning Edition segment, he told the story of observing a fourth grade math class and one student’s breakthrough.  The teacher asked one student who had been struggling to draw a three-dimensional cube to go to the chalkboard, in front of the whole class, and give it a try.

After a few minutes of failure in front of his peers, Stigler waited for the poor student to break down.  ”I realized that I was sitting there starting to perspire,” Stigler remembered, “because I was really empathizing with this kid. I thought, ‘This kid is going to break into tears!’ ”

However, with his classmates encouragement, he finally got it right and was rewarded with applause and a real sense of accomplishment when he returned to his seat.

Now, as a researcher in learning theory, Stigler draws comparisons between this style of learning and what is seen in most American classrooms. “I think that from very early ages we [in America] see struggle as an indicator that you’re just not very smart,” Stigler said. “It’s a sign of low ability — people who are smart don’t struggle, they just naturally get it, that’s our folk theory. Whereas in Asian cultures they tend to see struggle more as an opportunity.”

Our youth sports culture is similar to the classroom.  Kids who are divided into “A” or “B” teams at an early age are taught that their development path is set; the skills they have now are the same skills they will have in the future.  It becomes a self-fulfilling cycle as the “A” teams get better coaching, play in the better leagues against better competition and the talent gap widens.

Often, parents can also, unknowingly, contribute to this cycle.  As in school, when a child is told that his or her success is due to his brain not his effort, the perception begins that when they do eventually struggle with a math test or a tougher opponent, there is little they can do to improve.

Jin Li, a psychology professor at Brown University, has also been studying cultural differences in learning and teaching.  One of her research projects recorded conversations between parents and children to hear the language used.  There were subtle differences between American and Asian parents when complimenting their kids.  While the Americans praised with phrases like, “you’re so smart”, Asian parents focused on the struggle, “you’ve worked so hard on learning that and now you did it.”

“So the focus is on the process of persisting through it despite the challenges, not giving up, and that’s what leads to success,” Li said in the same NPR interview.

Every young athlete will face challenges as they move up the ladder from youth clubs to high school to college.  Instilling them with the belief that they can improve through hard work will keep them motivated to get to the other side of the wall.  Their support team of parents and coaches can help this process by rewarding the learning process.

“Think about that [kind of behavior] spread over a lifetime,” Stigler concluded. “That’s a big difference.”

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Back To The Beginning

It was just over three years ago that I wrote a short article called "The Sports Cognition Framework" for my squeaky new blog.  It was one of the first five articles I had ever written and it shows.  However, it captured the core of my passion and interest which is reflected in the name I chose for this blog, Sports Are 80 Percent Mental.  Learning about the connections between skill, psyche, and tactics in sports remains my goal.

Between that simple start and today's post (#185 for those scoring at home), I have wandered all across the spectrum of sports science, sports medicine, sports psychology and fitness research.  Along the way, there was a weekly column for Livescience.com and a few dozen articles for Life's Little Mysteries.

However, the focus of my writing has become blurred.  In a quest to get freelance articles placed online and expand the readership of this blog, I've tried covering an ever-increasing universe of sports research.  As with many endeavors, it is time to refocus on the original intent of this project.  It is time to get back to the beginning.

Most importantly, I value and appreciate your loyal visits to this site and your tweeting, liking and linking of the articles you enjoy.  I hope that will continue but wanted to give you a heads-up that future articles will be centered on the core concept of sports cognition.  Focused quality over quantity will be my mantra.

To that end, what questions do you have?  Have you thought about this stuff, too?  To be more specific, currently in the sports training world there is the popular, yet more general theory of "practice makes perfect" skill development, along with practical mental coaching tips and tricks.  What drives me, though, is drilling down much further into the brain-body connection and picking apart the root causes of sports expertise.

The research is there, buried in academic journals.  If it can be extracted, explained and extended out to coaches, parents and players, then we can break down some traditional training myths while developing a better understanding of the sports we love.

So, my humble request is that you give the more specific 80% Mental a chance by visiting, keeping your RSS subscription, and joining the conversation both here and on our Facebook page.

Thanks!
Dan

P.S. My breakthrough to re-purpose my work was inspired by a new manifesto from Steven Pressfield, appropriately titled, Do The Work.  The Kindle version is now selling at the very reasonable price of free, thanks to Seth Godin and the Domino Project.  I highly recommend it!

Soccer Robots Getting Smarter At RoboCup

Anyone who has ever bravely volunteered to coach a youth soccer team is familiar with the blank stares that ensue when trying to explain the offsides rule. The logic that combines moving players, the position of the ball and the timing of a pass is always a challenge for 10-year-old brains to grasp (let alone 40-year-old brains.) Imagine trying to teach this rule to an inanimate, soccer-playing robot, along with all of the other rules, movements and strategies of the game.

Now researchers have developed an automated method of robot training by observing and copying human behavior.

Why are scientists teaching robots to play soccer? The short-term motivation is to win the annual RoboCup competition, the "World Cup" of robotic development. International teams build real robots that go head to head with no human control during the game. This year's competition is in Graz, Austria in June.

Here's the final match from the 2008 RoboCup:



The long-term goal is to develop the underlying technologies to build more practical robots, including an offshoot called RoboCup Rescue that develops disaster search and rescue robotics.

In a study released in the March 2009 online edition of Expert Systems with Applications, titled "Programming Robosoccer agents by modeling human behavior", a team from Carlos III University of Madrid used a technique known as machine-learning to teach a software agent several low-level basic reactions to visual stimuli. "The objective of this research is to program a player, currently a virtual one, by observing the actions of a person playing in the simulated RoboCup league," said Ricardo Aler, lead author of the study.

In addition to actual robots, RoboCup also has a simulation software league that is more like a video game. In the study, human players were presented with simple game situations and were given a limited set of actions they could take. Their responses were recorded and used to program a "clone" agent with many if-then scenarios based on the human's behavior. By automating this learning process, the agent can build its own knowledge collection by observing many different game scenarios.

The team has seen early success at learning rudimentary actions like moving towards the ball and choosing when to shoot, but the goal is to advance to higher-level cognition, including the dreaded offsides rule. Implanting the physical robots with this knowledge set will give them a richer set of actions to choose from when they are exposed to visual stimuli from the playing field.

Previous attempts at machine learning relied on the robot/software to learn rules and reactions entirely on their own, similar to neural networks. Aler's team hopes to jump start the process by seeding the knowledge base with human players’ choices. While current video soccer games like FIFA 2009 already use a detailed simulation engine, transferring this to the physical world of robots is the key to future research.

RoboCup organizers are not shy about their ultimate tournament in the year 2050. According to their website, "By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, comply with the official rules of the FIFA, against the winner of the most recent World Cup."

That's right; they plan on the robots beating the current, human World Cup champions. "It's like what happened with the Deep Blue computer when it managed to beat Kasparov at chess in 1997," says Aler.

Maybe they can also build a robot linesman who can always get the offsides call correct!

Baseball Brains - Hitting Into The World Series

Ted Williams, arguably the greatest baseball hitter of all-time, once said, "I think without question the hardest single thing to do in sport is to hit a baseball". Williams was the last major league player to hit .400 for an entire season and that was back in 1941, 67 years ago! In the 2008 Major League Baseball season that just ended, the league batting average for all players was .264, while the strikeout percentage was just under 20%. So, in ten average at-bats, a professional ballplayer, paid millions of dollars per year, gets a hit less than 3 times but fails to even put the ball in play 2 times. So, why is hitting a baseball so difficult? What visual, cognitive and motor skills do we need to make contact with an object moving at 70-100 mph?

In the second of three posts in the Baseball Brains series, we'll take a quick look at some of the theory behind this complicated skill. Once again, we turn to Professor Mike Stadler and his book "The Psychology of Baseball" for the answers.  First, here's the "Splendid Splinter" in action:

A key concept of pitching and hitting in baseball was summed up long ago by Hall of Fame pitcher Warren Spahn, when he said, “Hitting is timing. Pitching is upsetting timing.” To sync up the swing of the bat with the exact time and location of the ball's arrival is the challenge that each hitter faces. If the intersection is off by even tenths of a second, the ball will be missed. Just as pitchers need to manage their targeting, the hitter must master the same two dimensions, horizontal and vertical. The aim of the pitch will affect the horizontal dimension while the speed of the pitch will affect the vertical dimension. The hitter's job is to time the arrival of the pitch based on the estimated speed of the ball while determining where, horizontally, it will cross the plate. The shape of the bat helps the batter in the horizontal space as its length compensates for more error, right to left. However, the narrow 3-4" barrel does not cover alot of vertical ground, forcing the hitter to be more accurate judging the vertical height of a pitch than the horizontal location. So, if a pitcher can vary the speed of his pitches, the hitter will have a harder time judging the vertical distance that the ball will drop as it arrives, and swing either over the top or under the ball.

A common coach's tip to hitters is to "keep your eye on the ball" or "watch the ball hit the bat". As Stadler points out, doing both of these things is nearly impossible due to the concept known as "angular velocity". Imagine you are standing on the side of freeway with cars coming towards you. Off in the distance, you are able to watch the cars approaching your position with re
lative ease, as they seem to be moving at a slower speed. As the cars come closer and pass about a 45 degree angle and then zoom past your position, they seem to "speed up" and you have to turn your eyes/head quickly to watch them. While the car is going at a constant speed, its angular velocity increases making it difficult to track.

This same concept applies to the hitter. As the graphic above shows (click to enlarge), the first few feet that a baseball travels when it leaves a pitcher's hand is the most important to the hitter, as the ball can be tracked by the hitter's eyes. As the ball approaches past a 45 degree angle, it is more difficult to "keep your eye on the ball" as your eyes need to shift through many more degrees of movement. Research reported by Stadler shows that hitters cannot watch the entire flight of the ball, so they employ two tactics.

First, they might follow the path of the ball for 70-80% of its flight, but then their eyes can't keep up and they estimate or extrapolate the remaining path and make a guess as to where they need to swing to have the bat meet the ball. In this case, they don't actually "see" the bat hit the ball. Second, they might follow the initial flight of the ball, estimate its path, then shift their eyes to the anticipated point where the ball crosses the plate to, hopefully, see their bat hit the ball. This inability to see the entire flight of the ball to contact point is what gives the pitcher the opportunity to fool the batter with the speed of the pitch. If a hitter is thinking "fast ball", their brain will be biased towards completing the estimated path across the plate at a higher elevation and they will aim their swing there. If the pitcher actually throws a curve or change-up, the speed will be slower and the path of the ball will result in a lower elevation when it crosses the plate, thus fooling the hitter.

To demonstrate the effect of reaction time for the batter, FSN Sport Science compared hitting a 95 mph baseball at 60' 6" versus a 70 mph softball pitched from 43' away.  The reaction time for the hitter went from .395 seconds to .350 seconds, making it actually harder to hit.  That's not all that makes it difficult.  Take a look:


As in pitching, the eyes and brain determine much of the success for hitters. The same concepts apply to hitting any moving object in sports; tennis, hockey, soccer, etc. Over time, repeated practice may be the only way to achieve the type of reaction speed that is necessary, but even for athletes who have spent their whole lives swinging a bat, there seems to be human limitation to success. Tracking a moving object through space also applies to catching a ball, which we'll look at next time.

Baseball Brains - Pitching Into The World Series




With the MLB League Championship Series' beginning this week, Twenty-six teams are wondering what it takes to reach the "final four" of baseball which leads to the World Series. The Red Sox, Rays, Phillies and Dodgers understand its not just money and luck. Over 162 games, it usually comes down to the fundamentals of baseball: pitching, hitting and catching. That sounds simple enough. So, why can't everyone execute those skills consistently? Why do pitchers struggle with their control? Why do batters strike out? Why do fielders commit errors? It turns out Yogi Berra was right when he said, "Baseball is 90% mental, and the other half is physical." In this three part series, each skill will be broken down into its cognitive sub-tasks and you may be surprised at the complexity that such a simple game requires of our brains.

First up, pitching or even throwing a baseball seems effortless until the pressure is on and the aim goes awry. Pitching a 3" diameter baseball 60 feet, 6 inches over a target that is 8 inches wide requires an accuracy of 1/2 to 1 degree. Throwing it fast, with the pressure of a game situation makes this task one of the hardest in sports. In addition, a fielder throwing to another fielder from 40, 60 or 150 feet away, sometimes off balance or on the run, tests the brain-body connection for accuracy. So, how do we do it? And how can we learn to do it more consistently? In his book, The Psychology of Baseball , Mike Stadler, professor of psychology at the University of Missouri, addresses each of these questions.

There are two dimensions to think about when throwing an object at a target: vertical and horizontal. The vertical dimension is a function of the distance of the throw and the effect of gravity on the object. So the thrower's estimate of distance between himself and the target will determine the accuracy of the throw vertically. Basically, if the distance is underestimated, the required strength of the throw will be underestimated and will lose the battle with gravity, resulting in a throw that will be either too low or will bounce before reaching the target. An example of this is a fast ball which is thrown with more velocity, so will reach its target before gravity has a path-changing effect on it. On the other hand, a curve ball or change-up may seem to curve downward, partly because of the spin put on the ball affecting its aerodynamics, but also because these pitches are thrown with less force, allowing gravity to pull the ball down. In the horizontal dimension, the "right-left" accuracy is related to more to the "aim" of the throw and the ability of the thrower to adjust hand-eye coordination along with finger, arm, shoulder angles and the release of the ball to send the ball in the intended direction.

So, how do we improve accuracy in both dimensions? Prof. Stadler points out that research shows that skill in the vertical/distance estimating dimension is more genetically determined, while skill horizontally can be better improved with practice. Remember those spatial organization tests that we took that show a set of connected blocks in a certain shape and then show you four more sets of conected blocks? The question is which of the four sets could result from rotating the first set of blocks. Research has shown that athletes that are good at these spatial relations tests are also accurate throwers in the vertical dimension. Why? The thought is that those athletes are better able to judge the movement of objects through space and can better estimate distance in 3D space. Pitchers are able to improve this to an extent as the distance to the target is fixed. A fielder, however, starts his throw from many different positions on the field and has more targets (bases and cut-off men) to choose from, making his learning curve a bit longer.

If a throw or pitch is off-target, then what went wrong? Research has shown that
despite all of the combinations of fingers, hand, arm, shoulder and body movements, it seems to all boil down to the timing of the finger release of the ball. In other words, when the pitcher's hand comes forward and the fingers start opening to allow the ball to leave. The timing of this release can vary by hundredths of a second but has significant impact on the accuracy of the throw. But, its also been shown that the throwing action happens so fast, that the brain could not consciously adjust or control that release in real-time. This points to the throwing action being controlled by what psychologists call an automated "motor program" that is created through many repeated practice throws. But, if a "release point" is incorrect, how does a pitcher correct that if they can't do so in real-time? It seems they need to change the embedded program by more practice.

Another component of "off-target" pitching or throwing is the psychological side of a player's mental state/attitude. Stadler identifies research that these motor programs can be called up by the brain by current thoughts. There seems to be "good" programs and "bad" programs, meaning the brain has learned how to throw a strike and learned many programs that will not throw a strike. By "seeding" the recall with positive or negative thoughts, the "strike" program may be run, but so to can the "ball" program. So, if a pitcher thinks to himself, "don't walk this guy", he may be subconsciously calling up the "ball" program and it will result in a pitch called as a ball. So, this is why sports pscyhologists stress the need to "think positively", not just for warm and fuzzy feelings, but the brain may be listening and will instruct your body what to do.



So, assuming Josh Beckett of the Red Sox is getting the ball across the plate, will the Rays hit it? That is the topic for next time when we look at hitting an object that is moving at 97 MPH and reaches you in less than half a second.

Video Games Move From The Family Room To The Locker Room

It sounds like a sales job from a 12 year old; "Actually, Dad, this is not just another video game. Its a virtual, scenario-based microcosm of real world experiences that will enhance my decision-making abilities and my cognitive perceptions of the challenges of the sport's environment."  You respond with, "So, how much is Madden 09?"  

With over 5 million copies of Madden 08 sold, the release of the latest version two weeks ago is rocketing up the charts.  Days and late nights are being spent all over the world creating rosters, customizing plays and playing entire seasons, all for pure entertainment purposes.  Can all of those hours spent with controller in hands actually be beneficial to young athletes?  Shouldn't they be outside in the fresh air and sunshine playing real sports?  Well, yes, to both questions.


Playing video games, (aka "gaming"), as a form of learning has been receiving increased recent attention from educational psychology researchers.  At this month's American Psychological Association annual convention, several groups of researchers presented studies of the added benefits of playing video games, from problem-solving and critical thinking to better scientific reasoning.  

In one of the studies by Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, 122 fifth-, sixth- and seventh-graders' problem-solving behavior was observed while playing a video game that they had never seen before.  As the children played the game, they were asked to think aloud for 20 minutes. Researchers assessed their problem-solving ability by listening to the statements they were making while playing.   

The results showed that playing video games can improve cognitive and perceptual skills.  "Younger children seem more interested in setting short-term goals for their learning in the game compared to older children who are more interested in simply playing and the actions of playing," said Blumberg. "Thus, younger children may show a greater need for focusing on small aspects of a given problem than older children, even in a leisure-based situation such as playing video games."

Also, in a recent article on video game learning, David Williamson Shaffer, professor of educational psychology at the University of Wisconsin-Madision and author of the book "How Computer Games Help Children Learn", argues that if a game is realistically based on real-world scenarios and rules, it can help the child learn.  “The question though is," Shaffer said, "is what they are doing a good simulation of what is happening in the real world?"  Shaffer explains the research happening on this topic at his UW lab, named Epistemic Games:





Support for this new era of learning tools is coming from other interesting people, as well.  George Lucas of Star Wars fame has an educational foundation, Edutopia, which has shown recent interest in simulation learning.  Here is their introductory overview and accompanying video:






There are some words of caution out there.  In a recent article, educational psychologist Jane M. Healy, author of "Failure to Connect: How Computers Affect our Children's Minds and What We Can Do About It," urges educators to proceed carefully.  "The main question is whether the activity, whatever it is, is educationally valid and contributes significantly to whatever is being studied," she says.  "The point is not whether kids are 'playing' with learning, or what medium they are playing in — a ball field or a Wii setup or a physics lab or art studio — but rather why they are doing it.  Just because it is electronic does not make it any better, and it may turn out not to be as valuable."

If we accept that there is some validity to teaching/learning with video game simulations, how can we move this to the sports arena?  Obviously, there is no substitute for playing the real game with real players, opponents, pressure, etc., but more teams and coaches are turning to simulation games for greater efficiency in the learning process.  If the objective is to expose players to plays, tactics, field vision and critical thinking, then a gaming session can begin to introduce these concepts that will be validated later on the field during "real" practice.  

This homework can also be done at home, not requiring teammates, fields, equipment, etc.  As mentioned in the videos above, another driving factor in the use of games is to reach this young, Web 2.0 audience through a medium that they already know, understand and enjoy.  The motivation to learn is inherent with the use of games.  The "don't tell them its good for them" secret is key to seeing progress with this type of training.


One of the best examples of video game adaptation for sports learning is from XOS Technologies and their modified version of the Madden NFL game.  In 2007, they licensed the core development engine from EA Sports and created a football simulation, called SportMotion, that can be used for individual training.  

With the familiar Madden user interface, coaches can first load their playbook into the game, as well as their opponent's expected plays.  Then, the athlete can "play" the game but will now see their own team's plays being run by the virtual players.  Imagine the difference in learning style for a new quarterback.  Instead of studying static X's and O's on a two-dimensional piece of paper, they can now watch and then play a virtual simulation of the same play in motion against a variety of different defenses.  With a "first-person" view of the play unfolding, they will see the options available in a "real-time" mode which will force faster reaction and decision-making skills.  

To take the simulation one step further, XOS has added a virtual reality option that takes the game controller out of the player's hands and replaces it with a VR suit and goggles allowing him to physically play the game, throw the ball, etc. through his virtual eyes.  Take a look at this promotional video from XOS:





XOS is winning some high praise for its system, including none other than Phillip Fulmer, Head Coach of the University of Tennesee football team.  “We’re leading the nation by taking advantage of this cutting-edge technology and we couldn’t be more pumped about it,” Fulmer said. “UT football has a long and storied tradition of success and because we look to pioneer groundbreaking concepts before anyone else, we’ll proudly continue that history. The XOS PlayAction Simulator begins a new chapter for UT and we’re pleased to add it to our football training regiment.” 

Albert Tsai, vice president of advanced research at XOS Technologies, says, “We’ve basically added functionality to popular EA video games such as customizable playbooks, diagrams and testing sequences to better prepare athletes for specific opponents.  Additionally, the software includes built-in teaching and reporting tools so that coaches Fulmer, Cutcliffe and Cooter can analyze and track the tactical-skill development of the team. At the same time, the Volunteers can experience immediate benefits because the familiarity with the EA SPORTS brand requires little to no learning curve for their players.”

So, the next time your son (or daughter!) is begging for 10 more minutes on the Xbox to make sure the Packers destroy the Vikings once again (sorry, a little Wisconsin bias), you may want to reconsider pulling the plug.  Then, send them outside for that fresh air.